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03.04.2003 at 04:21AM PST, ID: 20537703
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Attachment Details

Oriented Bounding Box Intersection Point

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7.0
Tags:

box, bounding, intersection, collision

Hi!
I'm currently working on a 3D car racing game in C adn DirectX but having trouble with the collision detection. I am using OOBs to detect collisions between the cars but cannot determine the intersection point. I am currently working on a 2D level and ignoring the y component. Admittedly I am not a very strong C programmer! I would appreciate any advice on this subject, any alternative methods of implementing collision detection or any good sites. Thank you very much!
Answered By: helmet275
Expert Since: 02/21/2003
Accepted Solutions: 9
helmet275 has been an Expert for 5 years 10 months, during which he has posted 36 comments and answered 9 questions. helmet275 is just one of 64 experts in the Physics & Artificial Intelligence in Game Programming Zone. 4 experts collaborated on this answer, which was graded an "A" by the asker.
 
 
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