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11.28.2008 at 03:54AM PST, ID: 23941908
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Attachment Details

DirectX.DirectSound make simultaneous into successive

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6.4
I have 100 tones.
Each tone has it's own .WAV file.
Each tone is (about) 0.2 secs long.
Each .WAV file is in an instance of a custom CLASS
The custom class has ...

        private Microsoft.DirectX.DirectSound.Buffer m_SoundBuffer = null;
        private Microsoft.DirectX.DirectSound.Device m_SoundDevice;
        private Microsoft.DirectX.DirectSound.BufferDescription m_SoundBufferDescription;
        private Microsoft.DirectX.DirectSound.BufferPlayFlags m_SoundBufferFlags;
        internal Microsoft.DirectX.DirectSound.Buffer SoundBuffer
        {
            get
            {
                if (m_SoundBuffer == null)
                {
                    m_SoundDevice = new Device();
                    m_SoundDevice.SetCooperativeLevel(this, CooperativeLevel.Priority);
                    m_SoundBufferDescription = new BufferDescription();
                    m_SoundBufferDescription.ControlVolume = true;
                    m_SoundBufferDescription.ControlPan = true;
                    m_SoundBufferDescription.ControlFrequency = true;
                    m_SoundBufferDescription.StickyFocus = true;
                    m_SoundBufferDescription.GlobalFocus = true;
                    m_SoundBuffer = new SecondaryBuffer(SoundDPFE, m_SoundBufferDescription, m_SoundDevice);
                    m_SoundBufferFlags = BufferPlayFlags.Default;
                }
                return m_SoundBuffer;
            }
        }
        internal void SoundPlay()
        {
            SoundBuffer.Play(0, m_SoundBufferFlags);
        }

I decide to play 5 specific tones. But, when I rapidly call "SoundPlay" for the 5 class instances, all 5 tones play SIMULTANEOUSLY! Not what I want.

I want each tone to FINISH before the next tone begins.

How?
 
Accepted Solution by volking:

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20081119-EE-VQP-46 - Hierarchy / EE_QW_2_20070628