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Time Tested Graphics Game Programming Solutions: 1 - 25 of 87
 
Hi, Is there any way to compute pixels out of given font size. I mean how many pixels are there in one point. I know there should be some formula to calculate this as it depends upon curren...
Setup for Chessboard: I have a new Windows Applicaiton in VS 2005 using C#.  Then I added a user control to the project and placed it on the form.  On this control, I want  to draw a grid tha...
Hello. I would like to know if anyone knows of a site that provides free 2D animated character sprites in bitmap format, preferably robots. This game is a scrolling game from a side prespectiv...
Hi, I'm looking for a way to flip (mirror) my screen. That is flipping it, not rotating it. I'm using a laptop with windows xp and a NVIDIA GeForce Go 7900 GTX graphics card. Hope anybod...
I know this is a pretty simple thing but i have been struggling with it, i know how to texture map a square etc, but im not sure how to create or imput the coordinates to texture map a shere. ...
I'm doing some J2ME programming using JSR 184. One of the things lacking from the CLDC 1.1 spec is any of the inverse trig functions. Does anyone have any suggestions for finding the angle bet...
Hi everyone, The question I have might sound out of normal because people tend to do the opposite. i.e. convert mouse coordinates to 3D space cordinates. But for apparent reasons I need the...
I need an efficient C or C++ code for rotating an image (in my case it is a float array and two integers representing the dimentions, but anything semilar is ok) by X degrees around the center...
Not sure where to ask this question. Are there software applications out there (freeware) that allow you to create "flipbooks" on your PC? By "flipbooks" I mean like those cheesy ani...
I need code to find the intersection point of two lines given the endpoints of both lines.  Tried Liang-Barsky algorithm, with no luck.  I'm using C/C++ and openGL. I did a search of this ...
I have a 16-bit grayscale image that I window and level to a 8-bit image.  Window and leveling involves two values, the window and the level.  Window is how big the range of pixel values withi...
I am working a game in C++ with OGRE and CEGUI. The game works fine on our workstations but when we try to run it on our game platform, which is Samsung Ultra Mobile Personal Computer (UMPC), ...
hello,   i want  to import some 3d objects (made in 3ds max) in open gl.how can i import these objects in open gl. if i need  any code.from where i can get this code   and if i want to use ...
Hi, I'm sure this has been asked a hundred times, but I can't find specifics. I'm looking for a simple algorithm to convert from 3d space to 2d screen. This is for a chart, so I don't need ...
I have a VB.NET program that draws a triangle every 'tick'  from some given info.  This code was adapted from some VB6 code on Lucky's VB site from a tutorial called CarAI.  Here is the VB.NET...
Hi Guys I'm reasonably familiar with using Bresenham's Algorithm to draw a circle, but I would like to be able draw half of a circle just  by specifying two points - each point , obviously,...
Hi friends         i have a problem here..  Every thing was going fine . until my Quake III game has stopped working . The game was going on fine and i donot know the reason why it stopped w...
I followed the instructions from http://cone3d.gamedev.net/cgi-bin/index.pl?page=tutorials/gfxsdl/tut1 to set up SDL with dev-c++, but it still doesn't work. I unzipped all the files to th...
Hi all, I am trying to locate some inexpensive or free royalty free sprites I can use in a small game.  I am most interested in space genre type graphics, but any graphics would be good.   ...
Hi All,   I would like draw a line from a given POINT to any other given shape like LINE or ARC at 90 degrees( Rigth angle ) . Is there any C# graphics command which would help acheive this. ...
I'm developing a game in OpenGL and C++. I need an efficient (and clean) way of exporting models and scene info from 3D Studio Max into OpenGL. I've tried ASCII export. Is there something better?
I'm using a vertex array and an index list to display my 3d objects. I'm also using a UVW array and UVW list to texture map them. It looks something like this: ----------------------------...
Hi there, I created a 3D model of a hand in blender and then was able to do some basic animations with inverse kinematics rules being applied. I am hoping to dynamically animate such a m...
Hi experts, I'm working on a game engine, and want to add to it a very simple Bloom effect, i don't want to use framebuffers, but want to use fragment shaders that apply on rendered-texture...
I would give this question a 500 point value, because I highly doubt there is a good answer, but I can only give it 125.  So I guess I'll sell the farm and put all 125 on it.  Here you go: ...