Hello,
I'm implementing a motion viewer app and my question has to do with the way of calculating the x,y,z angles.
Is linear interpolation for such apps the right way ? or is there anything else that can do the right job ?
That's what i did:
x = (180/PI)*acos(bones->dir.x*length/vector);
y = 90 - (180/PI)*acos(bones->dir.y*length/vector);
z = (180/PI)*acos(bones->dir.z*length/vector);
[[Is that linear interpolation or is it something else?]]
Thanks in advance for any replies!
20081119-EE-VQP-46 - Hierarchy / EE_QW_2_20070628