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| 11.23.2008 at 08:27AM PST, ID: 23929097 |
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Attachment Details
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The Solution Rating System
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With so many solutions, how can you tell which solutions are most likely to help you and which ones are not? To provide you with a tool to use, we rate our solutions based on various elements that most accurately determine if a solution is a quality solution. To explain what factors affect the solution rating, here are the elements we take into consideration when formulating our solution rating.
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void gluLookAt(eyex, eyey, eyez, focusx, focusy, focusz, 0,1,0)
{
GLdouble l_rX, l_rY;
GLdouble l_hA;
GLdouble l_hB;
GLdouble l_X = eyex - focusx;
GLdouble l_Y = eyey - focusy;
GLdouble l_Z = eyez - focusz;
if(l_X == l_Y && l_Y == l_Z && l_Z == 0.0f)
return;
if(l_X == l_Z && l_Z == 0.0f)
{
if (l_Y < 0.0f)
glRotated(-90.0f, 1, 0, 0);
else
glRotated(90.0f, 1, 0, 0);
glTranslated(-l_X, -l_Y, -l_Z);
return;
}
l_rX = 0.0f;
l_rY = 0.0f;
l_hA = (l_X == 0.0f) ? l_Z : hypot(l_X, l_Z);
if(l_Z == 0.0f)
l_hB = hypot(l_X, l_Y);
else
l_hB = (l_Y == 0.0f) ? l_hA : hypot(l_Y, l_hA);
l_rX = asin(l_Y / l_hB) * (180 / PI);
l_rY = asin(l_X / l_hA) * (180 / PI);
glRotated(l_rX, 1, 0, 0);
if(l_Z < 0.0f)
l_rY += 180.0f;
else
l_rY = 360.0f - l_rY;
glRotated(l_rY, 0, 1, 0);
glTranslated(eyex , eyey, eyez);
}
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